DH
Feb 23, 2025
It was an intense course with many details to cover for the Unreal Fundamentals. Thanks to Logan Penny the author of the course who provided great examples to make learning easy throughout the course.
KN
Oct 15, 2024
Amazing instructor, highly recommend for any level of UE user!
By Chantal D
•Nov 26, 2024
There's some good stuff in here learning the fundamentals of Unreal Engine landscape and material editing and lighting, however unfortunately a lot of the information presented here is now outdated and it doesn't look like this is being addressed by Epic or the instructor, and there are large gaps in learning the basics of some more specific things such as source control set up.
By Sergio Z
•Apr 9, 2025
It had started out really well with the first series of the 8 courses. But this one falls apart by the middle of Module 1 due to the discontinuation of Quixel Bridge and the removal of most free megascans, as well as structural changes between 5.4 and 5.5. Because 5.5 functions differently and the course material is using 5.4+Quixel Bridge/Megascans instead of Fab, a lot of the course is now out of date and much of the instruction is blocked from progress since we can no longer follow along the examples as the free assets are no longer free and alternative assets on Fab do not load in in an equivalent fashion to follow the lesson. Certain nodes can no longer be right clicked and converted to params. LayerInfo from automaterial lessons do not automatically populate for dropdown menu selection as show in the instructional video. These are just some examples. The discussion boards are silent with many questions and no answers from staff or Coursera reps, and Coursera support is entirely unreceptive to help with providing solutions. Simply put, there is zero support for troubleshooting the outdated content since asking AI agents for help is seldom helpful as the training data for AI is using older documentation and not up to date with recent 5.5 changes. There are no actual humans to help with trouble in progressing through the course. It is just talking to the void in the discussion forums as a learner and seeing questions about issues with course content go unanswered since 5 months ago.
By Steven F
•Feb 27, 2025
very outdated information
By Andreas M
•Apr 19, 2025
I'm very satisfied with the flow this course because it sets things in a proper order helping in that way the Landscape creating process witch is very critical to start building a virtual world. One little thing i missed in the materials section of this course is the technique that blending the texture of the objects with the texture of the landscape. So thanks a lot for this awesome course!
By Felipe P d R
•Nov 26, 2024
Logan rocks. It explain absolutely everything in a good way of understandment, he shows that he studied and give the class. Suprisingly that not happens on Game Design, Blueprint and Visual Development and Audio Design in Games courses
By Deepak R H
•Feb 23, 2025
It was an intense course with many details to cover for the Unreal Fundamentals. Thanks to Logan Penny the author of the course who provided great examples to make learning easy throughout the course.
By Kathy K N
•Oct 15, 2024
Amazing instructor, highly recommend for any level of UE user!
By Sultan K
•Feb 4, 2025
Very good instructor, learned a lot in this course
By Axel G
•Apr 6, 2025
i appreciate your knowledge
By Dwayne T
•Mar 27, 2025
I liked it
By Skol
•Apr 7, 2025
Would love to give 5 Stars, though a few aspects were less optimal. Some parts felt like they were explained too little and were just talked off of a Unreal Engine Documentation site. It wasnt often, but 2-3 times at imporatant topics like World Partition and a couple other topics before that. There were also instances that werent ever explained. Like what is the benefit of Prefabs besides prefabbing Meshes? are there also performance benefits because they are grouped together, does it reduce draw calls? Why should i use Mesh painting over Landscape tools ? Both seem similar to newbies and yet there are differences that should be explained in contrast to other tools that achieve similar, like when to utilize X or Y. Also i wished that Optimisation wouldve been a bigger (or main) topic, things like Combined Meshes werent talked about. The most dissapointing was Source Control Module 5. It was, if i might say - unfortunately completely useless/wasted and nothing was really learned. Why? Because it was a quick run through and a Source Control was used that requires lots of dedication to set up properly, just skimming through wont give us any knowledge of how to setup a Source Control like Perforce. Using Github as an example and setting it up for a personal project wouldve helped alot in this Module. Overall though, recommendable course and densely informative, soothing voice is a bonus. Great Course, would recommend, though with some major flaws.